Recon Mission: Explore New Maps and Earn Rewards!

Greetings, Commanders!

Exploring new maps is always very exciting. Fresh locations allow you to take a different look at the gameplay of various vehicles and experience battles in the most unusual corners of the world. But creating new maps for World of Tanks is a long and complex process, and we need your help to make them as good as they can be.

Update 1.13 introduced a new mode to World of Tanks—Recon Mission. This experimental mode will be launched in separate Episodes, with the first Episode kicking off on July 5. Recon Mission will become an open collaboration platform where we’ll work together with you to improve and refine new maps that may be added to Random Battles in the future. Let’s see how it works.

Recon Mission Episode 1
EPISODE BEGINS: EPISODE ENDS: 
Monday, July 5 at 10:00 PT | 12:00 CT | 13:00 ET Wednesday, July 14 at 23:00 PT | Thursday, July 15 at 01:00 CT | 02:00 ET
Daily Cease-fire:
23:00-10:00 PT | 01:00-12:00 CT | 02:00-13:00 ET

3 Episodes, 9 New Maps

To enter the mode, select Recon Mission via the mode selector in your Garage and click the Battle! button.

This summer, we will launch three Recon Mission Episodes, each lasting 10 days. In each Episode, you can explore 3 new maps in the late stages of development. After playing 20 battles in Recon Mission, you’ll be able to vote for the map you like the most and the least in each Episode.

You can leave detailed feedback about each map in the special questionnaire shown below, and this will greatly help us improve and finalize these locales. Before you can share your opinions in the questionnaire about a specific map, you’ll need to play at least 6 battles on the locale. You can only give feedback about the maps of the current Episode, but you’ll have the opportunity to change your mind and share a different opinion in the questionnaire before the end of each Episode.

Your Feedback Is Crucial!

All maps in Recon Mission are pre-release prototypes designed for Random Battles. The gameplay experience on these maps is almost finalized, but the visuals may undergo further changes before release. Your feedback and the statistics we obtain will help us understand what balance adjustments and other final refinements are needed. The maps that are the most popular with the community will be prioritized for addition to the Random Battles map pool in future updates. In the widget below, you can see a short description of the first three maps available in the first Episode. The remaining maps will be announced later, so stay tuned!

Interactive image. Hover the cursor over zones on the minimap to view additional information.
Outpost
Far East
Airshipyard

The city ruins are perfectly suited for heavy tanks, while two levels of terrain here allow for dynamic encounters.

The fortress and outpost on the hill are rather risky to get to, but a team that captures this area can practically control the entire map.

This is an open area that allows for maneuvering and long-range shots. It is suitable for light-armored vehicles, as well as for vehicles with good elevation/depression angles.

The trenches along the fields allow for switching directions between the castle and the city.

The trenches along the fields allow for switching directions between the castle and the city.

The presidio over the river stretches along the entire flank, which allows heavy tanks to advance practically up to the enemy base. Besides this, its structure allows for unexpected flanking maneuvers.

The river bed and the mining area in the center are rather dangerous. Light tanks can spot enemy vehicles from here.

There is a tunnel under the takeoff strip connecting the map flanks.

The mountain terrain allows for approach from all directions. A team that captures the mountain can see the entire map and fire at enemy vehicles far away. This area is best suited for medium tanks, as well vehicles featuring good elevation/depression angles and a sturdy turret.

Destroyed hangars provide good cover positions for heavily armored vehicles protecting them from both enemy artillery and flanking attacks.

The fallen zeppelin in the map center is a good position for spotting enemy maneuvers and keeping track of them during the entire battle.

The territory behind the railway is perfect for maneuverable vehicles, as well as for vehicles with thick turrets and good elevation/depression angles. The enemy SPGs can cover this are with their shots, so make sure to keep moving.

Vehicles at these sniping positions can prepare a warm welcome for enemy vehicles approaching the bases. They can also prevent fast vehicles from rushing through the center of the map.

Vehicles at these sniping positions can prepare a warm welcome for enemy vehicles approaching the bases. They can also prevent fast vehicles from rushing through the center of the map.

These side tracks will help the defenders retreat safely from the hangars. At the same time, the attacking side can push enemy snipers from here.

These side tracks will help the defenders retreat safely from the hangars. At the same time, the attacking side can push enemy snipers from here.

General Rules and Matchmaking

  • Battles in Recon Mission will follow the rules of Standard Battles with several changes.
  • Battles will take place in Tier VIII–X vehicles.
  • Personal and clan missions will not be available, but you can complete other battle missions, including Daily Missions.
  • The battle economy will be the same as in Random Battles.
  • You will be able to earn Bonds, progressive customization decals, Mastery Badges, and Marks of Excellence.
  • The statistics of all Recon Mission battles will be counted in the statistics of Random Battles. Session statistics will not include Recon Mission battles.

You will be able to earn Battle Pass Points in the following ways:

Position in the Post-Battle Ranking  Victory   Defeat/Draw  
Top 3 by XP earned  
Top 10 by XP earned 

Recon Mission will feature single- and multi-tier battles. For multi-tier battles, the matchmaker will assemble battles so that there are more lower-tier vehicles than higher-tier ones. For example, in two-tier battles, the number of Tier VIII vehicles will be greater than that of Tier IX tanks, or the number of Tier IX vehicles will be greater than that of Tier X tanks.

Progression System and Rewards

Each Recon Mission Episode will have a separate progression system, consisting of 50 battles and its own set of rewards. After playing a certain number of battles, you will receive in-game goodies such as a cool all-season camo, Personal Reserves, and other prizes. After completing a series of 50 battles, you will also earn a special medal.

Number of Battles  Reward 
5 3 Personal Reserves: +50% to Combat XP for 1 hour 
10 3 Personal Reserves: +300% to Crew XP for 1 hour  
15 3 Personal Reserves: +300% to Free XP for 1 hour  
20 1 day of WoT Premium Account 
30 20 Vent Purge Directives
Unique camo 
40 20 Stabilizer Greasing directives
1 day of WoT Premium Account 
50 20 Orderly Ammo Rack directives
Exclusive medal
1 day of WoT Premium Account 

Your result will only count if you reach the Top 12 of your team’s list at the end of a battle by XP earned. You can receive all rewards once per Episode.

Each Episode will feature a unique medal and a new camo that you can apply to any vehicle in your Garage.

 

Explorer
Complete all missions during the first Stage of Recon Mission.

Colonist
Complete all missions during the second Stage of Recon Mission.

Cartographer
Complete all missions during the third Stage of Recon Mission.


Get ready to explore new maps and share your feedback, Commanders!

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