Tankers!
Update 9.2 has arrived, and with it the new game mode: Strongholds! You'll also find that changes have been made to various vehicles in this latest update, along with a brand new Clan Wars achievement. Below is an overview of the changes, and for full details, take a look at the Release Notes.
Strongholds is a new game mode for Clans which is now available in the game client, but is not connected to the Global Map nor to Clan Wars. Strongholds represent Clan property. They consist of a virtual military base, and the various directions from which it may be approached, as well as a selection of auxiliary buildings. Strongholds may be created by Clan commanders for free from within the client.
If you're not in a Clan, you can find one at the Recruiting Station, or you can create your own with the great discounts we're offering to celebrate Strongholds!
Update 9.2 introduces an array of brand new medals, waiting for you to add them to your collection. These new medals will reward you for a variety of in-game actions, including enemy base capture, ramming, and ammo rack destruction. Check them out here:
Medal | Requirement |
---|---|
Rotmistrov's Medal IV rank |
Participate in three (3) battles on the Global Map Rotmistrov's Medal is a Clan Wars specific Stage Achievement which depends on the number of Global Map battles a player has participated in. Pavel Rotmistrov was commander of the 5th Guards Tank Army during the Defense of Kursk in 1943 and later Operation Bagration in 1944. Following the Belarusian Strategic Offensive he was appointed as the Deputy Commander of Armored and Mechanized Forces. After the war, he would command Soviet Army Forces in East Germany and ultimately would be promoted to Chief Marshal of Armored Forces in 1962. |
Rotmistrov's Medal III rank |
Participate in 30 battles on the Global Map |
Rotmistrov's Medal IInd rank |
Participate in 150 battles on the Global Map |
Rotmistrov's Medal Ist rank |
Participate in 300 battles on the Global Map |
Battle Tested (IV) |
Receive 10 awards in Team Battles. |
Battle Tested (III) |
Receive 100 awards in Team Battles. |
Battle Tested (II) |
Receive 250 awards in Team Battles. |
Battle Tested (I) |
Receive 500 awards in Team Battles. |
Capturer (IV) |
Earn 100 Industrial Resources in Skirmishes. Only a player's personal contribution is counted. |
Capturer (III) |
Earn 500 Industrial Resources in Skirmishes. Only a player's personal contribution is counted. |
Capturer (II) |
Earn 1500 Industrial Resources in Skirmishes. Only a player's personal contribution is counted. |
Capturer (I) |
Earn 3000 Industrial Resources in Skirmishes. Only a player's personal contribution is counted. |
Soldier of Fortune (IV) |
Earned for 5 victorious Skirmishes. Awarded to all Clan members. |
Soldier of Fortune (III) |
Earned for 250 victorious Skirmishes. Awarded to all Clan members. |
Soldier of Fortune (II) |
Earned for 500 victorious Skirmishes. Awarded to all Clan members. |
Soldier of Fortune (I) |
Earned for 1000 victorious Skirmishes. Awarded to all Clan members. |
Infiltrator |
Earn at least 1,000 capture points on the enemy base. Achievement only includes the base capture points that resulted in a successful base capture. Newly received awards are added together. Team Battles only. |
Guerilla |
Remain undetected and destroy at least 10 enemy vehicles. Enemy vehicles must be within the vehicle's visibility range. Newly received awards are added together. Team Battles only. |
Brute Force |
Destroy 10 enemy vehicles by ramming. Newly received awards are added together. Team Battles only. |
Premature Detonation |
Destroy 10 enemy vehicles by exploding their ammo rack. All instances are counted. Newly received awards are added together. Team Battles only. |
Sentinel |
Earn at least 1,000 base defense points. Newly received awards are added together. Team Battles only. |
Update 9.2 arrives with a host of reworked maps. Airfield, Sacred Valley, Cliff, Sand River, El Halluf, Erlenberg, Himmelsdorf (Winter), Hidden Village, and Karelia have all been revisited. You'll want to keep an eye out for these maps as you battle, as strategy and balance were the focus of these changes.
Along with these revised battlefields, 9.2 offers a newly imagined combat territory: Fiery Salient. This map is reminiscent of an old favorite and features a raised train track and a sniper's perch. With a little practice, you'll find yourself right at home.
See more of these maps below!
Airfield |
Sacred Valley |
Cliff |
Sand River |
El Halluf |
Erlenberg |
Himmelsdof Winter |
Hidden Village |
Komarin |
Karelia |
New! Fiery Salient |
As we continue to enhance the lineup of armored vehicles in World of Tanks, update 9.2 brings several more beautifully remodeled vehicles. With the arrival of this update, the Churchill I, IS, StuG III and SU-100 are getting a whole new look. These battlefield favorites looks bolder and badder than ever. Check them out in the gallery below!
Churchill I | IS | ||
StuG III | SU-100 |
Details on the changes of vehicles in Update 9.2:
Similar to every other tank in the game, FV215B (183) was tweaked to mostly utilize ordinary ammunition (AP shells) that tend to inflict the highest average damage among similar shells. But with this, the AT-SPG also has Premium HESH shells that are capable of penetrating the vast majority of tanks even when shooting the front armor.
HESH ammunition became so popular that other types of AP shells were pushed aside. Even tanks with the thickest armor couldn't survive HESH hits. A high degree of penetration also made aiming easier -- no need to aim at certain parts of the enemy vehicle. This led to shooting skills becoming secondary to the FV215B (183). It was decided to reduce the penetration parameter for HESH shells, whereasthe damage remains the same.
This type of vehicle implies weak armor and light suspension in order to quickly transport heavy armament. This concept influenced the Waffenträger auf E 100, Waffenträger auf Pz. IV and Rhm.-Borsig Waffenträger. In fact, their weak armor was effectively compensated by its increased firepower. These tanks are superior in this way compared to similar classes of tanks for other nations.
This tank may be considered one of the most dangerous vehicles in the game, as the Waffenträger auf E 100's firepower is enough to eliminate any opponent in its line of sight. However, it is also very vulnerable, with a large, finely-armored hull. The development team concentrated their efforts on the Waffenträger auf E 100 and decided to remove one shell for a 12,8cm Kanone L/61 cannon cylinder.
The Waffenträger auf Pz. IV is known for its potential of dealing high damage among other AT-SPGs of its tier. This tank has a fully functional turret and moderate mobility. However, the Waffenträger auf Pz. IV became too popular in random battles. In order to stick to the concept for all Waffenträger tanks, it was decided to leave the maneuverability, turret and high penetration, but lower the DPM for all cannons.
Similar to the Waffenträger auf Pz. IV, the Rhm.-Borsig Waffenträger's damage per minute was also decreased for its 12,8cm Kanone 44 L/55.
With the introduction of the T57 Heavy, this French heavy decreased in popularity. It was decided to bring the AMX 50B back into the spotlight by separating the roles of the two vehicles in battle. AMX 50B will now be effective in shooting from medium and long ranges due to its decreased aiming time. Whereas the T57 Heavy will get its long range effectiveness decreased. These measures will result in two vehicles designed for different combat situations.
We have significantly increased the FV4202's damage per minute to improve its effectiveness in battle.
The tank's firepower and maneuverability remain unchanged; however, the frontal armor has been significantly increased.
The gun has been changed to improve accuracy.
We have increased the damage per minute on the T-44, which will allow the tank to be more effective against other tier VIII vehicles.
We have introduced some small system improvements to the line in regards to damage per minute and dispersion.
One of the main disadvantages of this tank destroyer line is its low vertical and horizontal aiming angles. Increased damage per minute, and accuracy for certain modules will increase the vehicles' effectiveness in battle.
Full update details on our Release Notes page.