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9.4 Public Test

NEW 10/27: The third round of testing is open! Check the Notes section to see what's new!

Tankers!

By taking part in the Public Test, you can try out new features in World of Tanks before they're finalized, and help us gather data and feedback in the days leading up to the final update release!

All World of Tanks players are eligible to take part in the Public Test as long as they registered before September 29. You don't need to be an experienced tester to join in, you just need to be willing to try out as many of the new features as you can, test out new vehicles and send us your feedback!

Main Features

For the full list of changes, please see the Notes section below.

Disclaimer
  • The content provided for testing should not be considered as final and is subject to change. We strongly encourage you to send us your feedback and opinions as they are very important to help us to improve the features

How the Public Test Works

To participate in the test you need to take the following steps:

  • Install a small client file found here (7.7GB)
  • Update World of Tanks via the launcher
  • If you have already installed the Public Test ("Common Test"/"CT") game client, the launcher will update to the new version automatically

Be sure to install the Test launcher in a different folder from the current game client version. Also, close all game clients before installing the update.

Please keep in mind certain features of the Public Test server:

  • Payments are not accepted on the server
  • All test accounts will receive a one-time payment of:
    • 100,000,000 XP
    • 100,000,000
    • 20,000
  • Progress won't be transferred to the main NA server
  • Credits and Experience rates will not be increased for this test

Public Test Notes

These update notes are preliminary and do not contain full details of some vehicle characteristic changes. The detailed list of these changes will be provided in the final patch notes upon release.

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Iteration 3

  • Reverted gunfire sounds to those of 9.3 because of the decrease in performance on low-end PC configurations
  • Improved performance and memory consumption on the Kharkov map
  • Fixed some issues with interface and gameplay in the Strongholds mode
  • Fixed issues with the display of tracks of the Object 260
  • Fixed issues with the visual models for some environmental objects

Iteration 2

Featured Changes

  • New Stalingrad map
  • Sounds of gunfire improved according to the feedback received from players of the first test
  • Fixed issues with the damage being counted twice upon ricochet and the resulting issue with incorrect awarding of the following medals and awards: Dumitru's Medal, Orlik's Medal, Fighter, Bombardier
  • Fixed issue with disappearing shells encountered in the first common test
  • Reworked design of the Game Menu that appears upon pressing the Esc key

Vehicles

  • Fixed some issues with the visual models for the following vehicles: StuG IV, M56 Scorpion, T28 concept, Object 260, Pz.Kpfw. II Ausf. D, Panther mit 8,8 cm L/71, Centurion 7/1, КV-85, M5 Stuart, M3 Lee
  • Fixed issues with the damage models for the following vehicles: Т-55 NVA DDR, Object 260, T95E2, StuG IV, Panther mit 8,8 cm L/71
  • Display of Camouflage fixed for the following vehicles: T95E2, Tiger II, E 100
  • Load capacity fixed for suspension of the following vehicles: StuG IV, Pz.Kpfw. II Ausf. D
  • Increased reload time for the T28 concept tank destroyer

Other

  • Improved sound effects of the artillery preparation improved
  • Reduced sound volume of explosions of various environmental objects (barrels, cars, etc.) reduced
  • Improved backgrounds for some interface windows
  • Fixed some issues with interface and gameplay in the Strongholds mode
  • Fixed some issues with interface in the Team Battle mode
  • Fixed some issues with the playback of battle replays
  • Fixed discrepancies between the visual and damage models for some environmental objects
  • Fixed issues with the visual models for some environmental objects
  • Fixed functionality of voice chat after rejoining the battle
  • Added some special effects, which were not included in the build of the previous common test
  • Reworked some effects of shells hitting various surfaces
  • Added missing icons for new vehicles that appeared in the first test
  • Fixed issues with the synchronization of data in an open battle statistics window
  • Allowed adding offline players to operational units, such as Platoons, Tank Companies, etc.
  • Disabled Chat in the Special Battle invitation window
  • Fixed ssues with excessively sharp border of dynamic shadows on inclined surfaces
  • Fixed minor issues with interface

 

New Content

  • Team Battle format changes (7/54 instead of 7/42, conditions of victory changed, etc.)
  • Major improvements and changes in Strongholds
  • Vehicles only for supertest players and subject to change by final update release:
    • Panther mit 8,8cm L/71 (Tier VIII German medium tank)
    • M56 Scorpion (Tier VIII U.S. tank destroyer)
    • Pz.Kpfw. II Ausf. D (Tier II German light tank)
    • Object 260 (Tier X U.S.S.R. heavy tank)
    • Т-55 NVA DDR (Tier IX German medium tank)
    • T28 concept (Tier VII U.S. tank destroyer)
    • StuG IV (Tier V German tank destroyer)

Maps

  • The following maps were corrected and improved: Komarin, Malinovka, Airfield, Arctic Region
  • Improved performance on the Windstorm map
  • Added an effect of artillery preparation during the countdown before the battle starts for some maps

Changes to Vehicle Characteristics

  • Some issues with the visual models fixed for the following vehicles: SU-100, IS-7, JagdPanther, M24 Chaffee, Т37, LTTB, Ru 251
  • Fixed issues with the damage models for the following vehicles: M24 Chaffee, KV-85
  • Fixed incorrect designation of the Т67 tank destroyer turrets
  • Т-34-3: reload time reduced from 14.4 to 13,4s, dispersion on turret traverse reduced by 25%
  • AT 15A tank destroyer: durability increased from 850 to 1,050 points, maximum battle level lowered to 8
  • Т-54 lightweight: Fixed concealment coefficients

Gameplay

  • Changed conditions of damage caused by a torn-off turret
  • Incorrect functionality of ramming when the damage was caused not to the vehicle's side but to the armor on the underbelly (brushing side by side with the KV-5, etc.)
  • Historical Battle option removed from Battle Modes menu
  • Misses for some series awards are now properly counted

Graphics

  • Fixed decrease in performance when displaying some vehicles in HD quality
  • Improved performance of shadow rendering and the quality of rendered shadows
  • Improved performance of frame rendering on most configurations slightly
  • Improved performance of some elements of the battle interface
  • Option to turn the triple buffering off/on is now available again in the Graphics settings menu
  • Fixed issue with graphical artifacts appearing upon screen resolution change
  • Fixed discrepancies between the visual and damage models for some environmental objects
  • Fixed condition for receiving the Ranger award
  • Some effects of shells hitting various surfaces reworked

Sound

  • Fully reworked gunfire sounds
  • Improved sounds of vehicle destruction by ramming
  • Improved sounds of destruction of highly explosive objects
  • Fixed interruption in the playback of engine sounds when many vehicles stand close together

Interface

  • Fixed display of the Clan icon in the Garage on screen resolutions greater than 1280 pixels horizontally
  • List of surnames of crew members expanded
  • Fixed issues with the text chat functionality in Tank Companies
  • Fixed display of the icon of the fifth crew member skill
  • Fixed some issues with interface and gameplay in the Strongholds mode
  • Fixed disproportion between the size of the markers and the minimap when zooming in

Other Bugfixes and Changes

  • Fixed issues with the server field resetting upon unsuccessful login attempt with "Auto" option selected (for example, if incorrect password is entered)
  • Fixed some issues with the playback of battle replays
  • Fixed hang-up of the game client at the "Updating crew..." stage when returning to the Garage
  • Fixed some hang-ups and crashes of the game client
  • Fixed issue with the Platoon channel becoming blocked when creating a Platoon
  • Fixed issue with the Penalty for Desertion screen appearing when exiting the replay mode
  • Fixed freeze-up of the Tank Company search window when creating a Platoon
  • Fixed issues with vehicles being launched into the air when crossing some environmental objects
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