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Try Out New Features with the 9.15 Public Test!

Download Test Client 


Guide to Public Tests

5/13 The next iteration of 9.15 Public test is now live!  

It's time again for a new World of Tanks Public Test! We're gearing up for the next update by letting everyone sample what we've been working on just before it's wrapped up and ready to go. Not to mention you can help us gather data and feedback in the days leading up to the final update release!

All World of Tanks players are eligible to take part in this Public Test as long as they were registered within the past two weeks. You don't need to be an experienced tester to join in, you just need to be willing to try out as many of the new features as you can, and send us your feedback!

Any new or changed content for the Public Test should be considered not final and subject to change upon final update release.

Featured Changes

...And more! For the full list of changes, please see the Notes section below.

Ready to Download? New to Testing?

Get the full story on how Public Tests operate in our handy guide.

9.15 Public Test Notes
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Iteration 2

Iteration 1

Game Features

Technical Improvements

Tanks

Maps

Iteration 2

Game Improvements

  • Fixed the issue where the dynamic view range in Technical Characteristics exceeded the maximum value of 445m in the tooltips of Equipment such as Coated Optics
  • Adjusted the calibration of guns with incorrect display of firepower characteristics
  • Fixed the mechanism of calculation for the Survivability characteristic. Factors such as armor slope angles and the part of individual element's area on the armor projection are now taken into account

Technical Fixes

  • Issue where the invitation to Platoon was still received even with the "Accept invitations to Platoon in battle" disabled
  • Issue where the Battle Results screen only displayed the amount of credits earned without Premium Account
  • Issue where the game remained in the windowed mode after minimization
  • Issue where two mouse cursors were displayed after the player pressed alt+tab
  • Issue with pressing alt+enter twice in the Garage where the clan icon on the vehicle turned into a striped yellow-red square that read "Problem?"
  • Issue where camouflage tiles were displayed in the Exterior menu (colored squares with gradient were displayed instead of actual camouflage)
  • Issue where dirt and dust still flew out from under the vehicle even when the appropriate setting was disabled
  • Issue where technical text was displayed in vehicle characteristics

Tanks

  • Chieftain\T95, tier VIII British medium tank is now a Premium vehicle
Changes to Japanese vehicles
  • Type 4 Heavy
    • Crossing capacity on solid terrain for the Type 4 Heavy Kai suspension increased by 15%
    • Crossing capacity on medium terrain for the Type 4 Heavy Kai suspension increased by 14%
    • Crossing capacity on soft terrain for the Type 4 Heavy Kai suspension increased by 10%
    • Maximum forward speed changed from 20km/h to 25km/h
    • Reload time of the 14 cm/50 3rd Year Type gun for the Type 4 Heavy turret changed from 20.8s to 19.8s
  • Type 5 Heavy
    • Dispersion on the move with the Type 5 Heavy suspension decreased by 25%
    • Dispersion on hull traverse with the Type 5 Heavy suspension decreased by 17%
    • Maximum reverse speed changed from 10km/h to 11km/h
    • Reload time of the 14cm/50 3rd Year Type gun for the Type 5 Heavy turret changed from 17.7s to 17.1s
    • Dispersion on turret traverse of the 14cm/50 3rd Year Type gun decreased by 14%
    • Traverse speed of the Type 5 Heavy turret changed from 18 deg/s to 20 deg/s
    • Durability increased from 2,800 HP to 2,900 HP

Maps

  • Adjusted the landscape on certain maps where vehicles could drive into areas that should have been inaccessible:
  • Mountain Pass
  • Karelia
  • Sacred Valley
  • Tundra
  • Swamp
  • Mines
  • Siegfried Line
  • Ensk
  • Stalingrad
  • Himmelsdorf
  • Arctic Region
  • Kharkov
  • Pilsen
  • Mittengard
  • Airfield
  • Lakeville
  • Steppes
  • Abbey
  • Cliff
  • Serene Coast
  • Ghost Town
  • Fisherman's Bay

Iteration 1

Game Features

  • Updated the display of vehicle characteristics in the Garage:
    • Added a 3D preview screen for vehicles that have not been purchased yet (available via the "Research" screen in the Tech Tree)
    • Simplified vehicle characteristics into five expandable groups
    • Changed the list of main characteristics (added new characteristics to the list)
    • Vehicle characteristics are now dynamically updated to reflect any changes to vehicle crew, equipment, or modules
    • Added more tooltips about how modules, equipment, and consumables influence the vehicle's characteristics
  • Basic PvE Tutorial:
    • Changed the composition of the team. The teams now have 15 players from each side.
    • Reduced the waiting time in queue and added the ability to launch a battle as a solo player.
    • Added a starting point at the upper base.
    • Implemented alternative bot behavior scenarios on Mittengard and Mines maps.
  • Changed the base capture bar. Added information about the number of capturers and the time left until the base is captured
  • Enabled "Save addressee in battle" by default for all players, which forces the system to remember the last addressee in Chat until the end of the battle
  • Added a warning that informs the player that the battle is coming to an end
  • Improved several aspects of the improved vehicle movement physics:
    • Fixed the issue with sudden overly-high damage caused when sliding downhill.
    • Decreased the probability that your vehicle will overturn when performing a manoeuvre.
    • Fixed the issue with vehicles getting stuck to other vehicles or objects.
  • Added new filters to the vehicle carousel in the Garage
  • Added sound events on activation of the Camouflage Net and Binocular Telescope
  • Added the ability to select the type of sound system in the Sound tab of Settings. This will allow you to further fine-tune the positioning of sound sources in battle
  • When playing in a Platoon, you will earn bonus Experience that will depend on the tier of the vehicle in which you fought the battle
  • Added a new aiming indicator: full circle
  • Added two new magnification options: x16 and x25
  • The number of shells in battle is larger
  • Added the promo screen display button
  • Replaced the intro video and changed the mechanics of its playback: the video plays only once and then appears again only after an update
  • Added the readings for latency and server state in the login screen and the Garage
  • Re-designed the conditions of a number of personal missions
  • Updated rules of Platoon creation:
    • Players can join a battle in a Platoon that has any set of vehicles (regardless of their tiers)
    • Players will see a notification in which they are recommended to assemble a Platoon in which all the vehicle are of the same tier (for doing so, the players in the Platoon will receive a bonus to their experience)
    • If all the vehicles in the Platoon are of the same tier, all members of the Platoon will earn a bonus after battle (the amount of the bonus depends on the tier of vehicles in the Platoon: higher tiers mean a bigger bonus)
    • If there is a more than three-level difference between the maximum and minimum tiers of the vehicles in the Platoon, the players in such a Platoon will be penalized in experience (the amount of penalty is larger, the higher the difference in tiers)
Note: the amounts of both bonuses and penalties are subject to change according to the results of testing.

Technical Improvements

  • Optimized the interfaces of drop-down menus and tooltips
  • The internal WoT Awesomium browser now uses Chromium Embedded Framework
  • Performed a switch to CoreEngine 3.0:
    • Implemented a number of technical solutions that allowed for an increase in performance of up to 30% including:
      • Average FPS has significantly increased for the "Improved Graphics" preset.
      • Average FPS has slightly increased (up to 15%) for the "Standard Graphics" preset.
  • Reworked the system of FX lighting for the "Improved Graphics" preset. As a result, smoke and explosions now look more natural.
  • Added the ability to use the modern DX11 graphics API. Because of this, we advise you to download the latest driver software for your graphical card from the manufacturer’s website.

Tanks

  • Replaced the Waffenträger auf E 100 with the Grille 15. Upon replacement, the Crew will be trained for the new vehicle. The statistics from the Waffenträger auf E 100 will be saved in the Personal Record, while the statistics for the Grille 15 will be tracked individually
  • Adjusted the parameters of the following vehicles:
    • Kanonenjagdpanzer
    • А-32
    • T-22 med.
    • 59-Patton
    • M56 Scorpion
    • T95E2
    • 112
    • STA-2
    • Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha
    • T95E6
    • O-Ni
    • O-I Experimental
    • O-I
    • Achilles
    • Challenger
    • Heavy Tank No. VI, Škoda T 40, and other vehicles that have the 88mm L/56 guns
  • HD model upgrades for the following:
    • USSR: Т-46, Т-127, BT-7, Т-80, SU-85B, Т-43, SU-122-54, Object 430
    • Germany: Pz.Kpfw. 38(t), VK 30.01 (P)
    • USA: T1 Cunningham, T67, M6
    • France: AMX 13 90
    • UK: Bishop, Centurion Mk. I
    • China: WZ-131
    • Japan: Chi-He, Chi-Nu Kai
  • Improved the visual and collision models of the following vehicles: T-34-85, StuG Ausf. G, Type 62
Changes to Soviet vehicles
  • T-22 medium:
    • Traverse speed of the T-22 med. suspension changed from 54 to 40
    • Dispersion on the move and hull traverse with the T-22 med. suspension increased by 50%
    • Crossing capacity for the T-22 med. suspension decreased by 50%/43%/33%
    • Aiming time of the 100mm D-54TS gun for the T-22 med. turret changed from 1.9 s to 2.4 s
    • Reload time of the 100mm D-54TS gun for the T-22 med. turret changed from 7.5 s to 8.1 s
    • Dispersion on turret traverse of the 100mm D-54TS gun increased by 50%
    • Dispersion of the 100mm D-54TS gun changed from 0.33m to 0.38m
    • Traverse speed of the T-22 med. turret changed from 48 deg/s to 30 deg/s
  • A-32:
    • Dispersion of the 76mm L-10U gun changed from 0.525m to 0.44m
    • Added the UBR-354KB shell
    • Replaced the BP-350A (75mm penetration) with the new UBR-354KB shell (98mm penetration)
Changes to Chinese vehicles
  • 112:
    • Vehicle purchase price reduced from 12,250 to 10,500 gold
    • Moved the fuel tanks from the front to rear
  • 59-Patton:
    • Maximum reverse speed changed from 16km/h to 20km/h
    • View range with the 59-Patton turret changed from 370m to 400m
    • Aiming time of the 90mm Gun M41 for the 59-Patton turret changed from 2.5 s to 2.3 s
    • Reload time of the 90mm Gun M41 for the 59-Patton turret changed from 7.6 s to 7.5 s
    • Dispersion of the 90mm Gun M41 changed from 0.38m to 0.36m
Changes to German vehicles
  • Kanonenjagdpanzer:
    • Dispersion on hull traverse with the Kanonenjagdpanzer suspension increased by 20%
    • Aiming time of the 90mm Rheinmetall DM1 gun for the Kanonenjagdpanzer turret changed from 2 s to 1.8 s
    • Penetration of the DM13A1 shell for the 90mm Rheinmetall DM1 gun changed from 212mm to 238mm
    • Flight speed of the standard shell increased by 28%
  • Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha:
    • Vehicle's tier changed from VI to V
    • Tier of the Pz.Kpfw. V/IV suspension changed from VI to V
    • Tier of the Pz.Kpfw. V/IV turret changed from IV to V
    • Dispersion on the move with the Pz.Kpfw. V/IV suspension decreased by 33%
    • Dispersion on hull traverse with the Pz.Kpfw. V/IV suspension decreased by 11%
    • View range with the Pz.Kpfw. V/IV turret changed from 350m to 365m
    • Aiming time of the 7,5 cm Kw.K. 40 L/48 gun for the Pz.Kpfw. V/IV turret changed from 2.3 s to 2.0 s
    • Dispersion after a shot of the 7,5 cm Kw.K. 40 L/48 gun decreased by 12%
    • Dispersion of the 7,5 cm Kw.K. 40 L/48 gun changed from 0.39m to 0.37m
    • Traverse speed of the Pz.Kpfw. V/IV turret changed from 30 deg/s to 44 deg/s
    • Durability decreased from 820 HP to 520 HP
Changes to Japanese vehicles
  • STA-2:
    • Reload time of the 90mm Rifled Gun for the STA-2 turret changed from 7.1 s to 7.5 s
    • Dispersion after a shot of the 90mm Rifled Gun decreased by 14%
    • Penetration of the M318A1 shell for the 90mm Rifled Gun changed from 185.9mm to 212mm
  • STA-1:
    • Dispersion of the 90mm Rifled Gun changed from 0.37m to 0.38m
    • Penetration of the M318A1 shell for the 90mm Rifled Gun changed from 185.9mm to 212mm
    • Reload time of the 90mm Rifled Gun for the STA-3 turret changed from 7.5 s to 7.7 s
    • Dispersion of the 90mm Rifled Gun changed from 0.37m to 0.38m
    • Penetration of the M318A1 shell for the 90mm Rifled Gun changed from 185.9mm to 212mm
  • O-I Experimental:
    • Traverse speed of the O-I Experimental suspension changed from 22 to 20
    • Dispersion on hull traverse with the O-I Experimental suspension increased by 9%
    • Traverse speed of the O-I Experimental Kai suspension changed from 24 to 22
    • Dispersion on hull traverse with the O-I Experimental Kai suspension increased by 10%
    • Aiming times
    • 12 cm Short Barrel Gun: Changed from 2.6 s to 2.9 s
    • 10 cm Cannon Type 14: Changed from 2.6 s to 2.8 s
    • 7.5 cm Tank Gun Type 5: Changed from 2.2 s to 2.3 s
    • Reload time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 9.7 to 10 s
    • Reload time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 9.6 s to 10.5 s
    • Dispersion on turret traverse of the 12 cm Short Barrel Gun increased by 29%
    • Reload time of the 7.5 cm Tank Gun Type 3 for the O-I Experimental turret changed from 3.5 s to 3.6 s
    • Dispersion on turret traverse of the 7.5 cm Tank Gun Type 3 increased by 17%
    • Reload time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 3.6 s to 3.7 s
    • Dispersion on turret traverse of the 7.5 cm Tank Gun Type 5 decreased by 20%
    • Traverse speed of the O-I Experimental turret changed from 26 deg/s to 22 deg/s
  • O-I:
    • Traverse speed of the O-I suspension changed from 20 to 16
    • Traverse speed of the O-I Kai suspension changed from 22 to 18
    • Dispersion on the move with the O-I Kai suspension increased by 11%
    • Dispersion on hull traverse with the O-I Kai suspension increased by 22%
    • Reload time of the 10 cm Cannon Type 92 for the O-I turret changed from 11.1 s to 12 s
    • Dispersion on turret traverse of the 10 cm Cannon Type 92 increased by 14%
    • Reload time of the 15 cm Howitzer Type 96 for the O-I turret changed from 25 s to 26 s
    • Dispersion on turret traverse of the 15 cm Howitzer Type 96 increased by 12%
    • Traverse speed of the O-I turret changed from 20 deg/s to 18 deg/s
    • Durability decreased from 970 HP to 950 HP
  • Type 91 Heavy:
    • Dispersion on the move and hull traverse with the Dai-chi Osaka Sensha suspension decreased by 15%
    • Dispersion on the move and hull traverse with the Type 91 Heavy suspension decreased by 17%
    • Reload time of the 47mm Gun Type 1 for the Type 91 Heavy turret changed from 2.2 s to 2.1 s
    • Aiming time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 2.8 to 2.6 s
    • Reload time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 4.2 to 4 s
    • Dispersion of the 7 cm Gun Type 94 changed from 0.52m to 0.48m
  • Type 95 Heavy:
    • Aiming time of the 7 cm Gun Type 94 for the Type 95 turret changed from 2.9 s to 2.3 s
    • Aiming time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 2.5 s to 2.3 s
    • Reload time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 3.4 to 3.3 s
    • Dispersion on turret traverse of the 7.5 cm Tank Gun Type 99 decreased by 29%
    • Durability increased from 430 HP to 440 HP
Changes to British vehicles
  • Achilles:
    • Dispersion on the move and hull traverse with the Achilles IIC suspension decreased by 4%
    • Reload time of the OQF 17-pdr AT Gun Mk. VII for the Achilles Duck Bill turret changed from 4.6 s to 4.4 s
    • Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33m to 0.32m
  • Challenger:
    • Traverse speed of the Challenger suspension changed from 26 to 28
    • Dispersion on the move with the Challenger suspension decreased by 14%
    • Dispersion on hull traverse with the Challenger suspension decreased by 7%
    • Dispersion on the move with the Avenger suspension decreased by 15%
    • Dispersion on hull traverse with the Avenger suspension decreased by 8%
    • Reload time of the OQF 17-pdr AT Gun Mk. VII for the Challenger turret changed from 4.5 s to 4.4 s
    • Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.34m to 0.32m
    • Aiming time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 1.7 s to 1.6 s
    • Reload time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 4.1 s to 3.9 s
    • Dispersion on turret traverse of the OQF 17-pdr AT Gun Mk. VII decreased by 20%
    • Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33m to 0.3m
Changes to American vehicles
  • M56 Scorpion:
    • Dispersion on the move and hull traverse with the M56 Scorpion suspension decreased by 12%
    • Maximum reverse speed changed from 12km/h to 17km/h
    • Aiming time of the 90mm Gun M54 for the M56 Scorpion turret changed from 2.0 s to 1.9 s
    • Dispersion on barrel move of the 90mm Gun M54 decreased by 29%
  • T95E6:
    • Crossing capacity for the T95E6 suspension increased by 22%/20%/10%
    • Aiming time of the 120mm Gun T123E6 for the T95E6 turret changed from 2.3 s to 2 s
    • Dispersion of the 120mm Gun T123E6 changed from 0.4m to 0.38m
  • T95E2:
    • Dispersion on the move and hull traverse with the T95E2 suspension decreased by 36%
    • View range with the T95E2 turret changed from 390m to 400m
    • Traverse speed of the T95E2 turret changed from 32 deg/s to 44 deg/s
Changes to Shell Penetration
  • Škoda T 40 - Vz. 39N OPG shell/8,8 cm vz. 37N gun: from 132mm to 145mm
  • Heavy Tank No. VI - Pzgr. 39 shell/8,8 cm Kw.K. 36 L/56 gun: from 132mm to 145mm
  • TVP VTU Koncept - Vz. 39N OPG shell/8,8 cm vz. 37N gun: from 132mm to 145mm
  • Pz.Sfl. IVc - Pzgr 39 shell/8,8 cm Flak 37 L/56 gun: from 132mm to 145mm
  • Indien-Panzer - Pzgr 39 shell/8,8 cm Kw.K. 36 L/56 gun: from 132mm to 145mm
  • Nashorn - Pzgr 39 shell/8,8 cm Pak L/56 gun: from 132mm to 145mm
  • Tiger (P) - Pzgr 39 shell/8,8 cm Kw.K. 36 L/56 gun: from 132mm to 145mm
  • VK 45.02 (P) Ausf. A - Pzgr 39 shell/8,8 cm Kw.K. 36 L/56 gun: from 132mm to 145mm
  • VK 30.02 (D) - Pzgr 39 shell/8,8 cm Kw.K. 36 L/56 gun: from 132mm to 145mm
  • Jagdpanther - Pzgr 39 shell/8,8 cm Pak L/56 gun: from 132mm to 145mm
  • VK 36.01 (H) - Pzgr 39 shell/8,8 cm Kw.K. 36 L/56 gun: from 132mm to 145mm
  • Jagdpanzer IV - Pzgr 39 shell/8,8 cm Pak L/56 gun: from 132mm to 145mm
  • Tiger I - Pzgr 39 shell/8,8 cm Kw.K. 36 L/56 gun: from 132mm to 145mm

Maps

  • Improved the Mittengard and Mines maps in order to comply with the requirements of the newly released PvE Tutorial:
    • Balanced out the teams - 15v15 play is now possible in all current scenarios
    • Added the support of solo scenarios (14 bots + 1 player in one team against 15 bots)
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