The first stage of the Fifth Campaign is coming up, so get acquainted with the rules before taking on the Global Map!
1. General Rules
1.1. The first stage of the Fifth Campaign takes place November 10 05:00 PT to November 18 05:00 PT.
1.2. Stage parameters:
- All battles within the stage are in tier VI
- Battle format: 7v7
- Battle duration: 15 minutes
- “Fog of War” is on
- Number of landing tournament participants: 32
- Clans that capture a province can still participate in landing tournaments
- Clans cannot attack landing provinces from adjacent territories
- Vehicle lock is off
- Division modules are on. Module mounting is free
- Auctions are off
- Revolts are off
- Provinces don't provide income
- Raising province income within the Campaign Front is not available
- Province owners can't participate in landing tournaments, auctions and attacks from their territories
- Battle time shift is off. Battle time in some provinces are shifted for 15 minutes regarding their Prime Time
- The total number of provinces available on the Global Map: 515
- Number of active tournament applications available during a Prime Time: 14
- Keeping Division is free
- Penalties for no-shows are applied
- Before Stage 1 starts, all active penalties are reset to zero
During the first day of Stage 1, the Global Map are switched to world redivision and all provinces are landing provinces. When the Prime Time is over, the provinces are changed to standard provinces for the Fifth Campaign.
- The number of landing tournament participants available during the first day of the Campaign: 16
- If a battle for a landing province ends with a draw, both opponents are considered defeated
1.3. Maps
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2. Special Rules and Regulations
2.1. During Stage 1, Clans will fight for provinces, meaning they will earn Fame Points for defending their own territories and for capturing new ones.
2.2. Clans can capture provinces in several ways:
- Participating in a landing tournament
- Attacking by land
2.3. Landing provinces are randomly migrating on the map after each Prime Time.
2.4. During the event, each province are providing 500 Fame Points daily. Province income is generated after the Prime Time ends in this province, regardless of it being captured or not.
2.5. While holding a province, a Clan accumulates Fame Points. Once the province is captured by another Clan, the accumulated Fame Points are distributed between the new and previous owners. Until the moment when a tournament winner becomes a new province owner, Fame Points that were accumulated in the province are shown in the previous owner’s account. When a Clan owning a province loses it, the Clan gets a fixed percentage of Fame Points accumulated while the Clan held the province; the rest of the Fame Points are given to the new owner of the province.
2.6. This table shows the distribution of Fame Points after a Clan captures a province from its previous owner:
Province Type | Previous Owner's Fame Points | New Owner's Fame Points |
---|---|---|
Landing | 25% | 75% |
Regular | 25% | 0% |
Once a Prime Time ends, Fame Points are recalculated and added to Clan accounts.
2.7. If a Clan captures an unoccupied province, all Fame Points accumulated in this province are added to the Clan’s rating. However, 25% of those accumulated and received Fame Points won't be added to any Clan account, because the province wasn't occupied.
2.8. After leaving the Global Map, a Clan gets no Fame Points for holding provinces, and Fame Points accumulated and distributed among their next owners.
2.9. Clan Fame Points are recorded and displayed in the Alley of Fame, as well as in Clans’ profiles on the Clan Portal (the Global Map section), where Clans can track their Campaign progress.
More details and stage rule and regulations are available on the Global Map.
3. Personal Fame Points
3.1. Fame Points are awarded following the formula below:
Fame_Points: Fame Points
Fame_points_base: Stage Fame Points coefficient: 500
Battle_type_c: Battle type coefficient
Event_value_c: Game event coefficient: 1
Еlo_c: Elo rating coefficient equal to the Elo rating in tier VI front
Team_XP: Amount of Experience a team earns in battle
Battle_XP: Total amount of Experience both teams earn in battle
Team_size Team size in Stage 1: 7
Battle Type Coefficients (Battle_type_c)
Battle Type | Ratio |
---|---|
A landing tournament | 1 |
A battle for a province | 5 |
A battle for a province with its owner | 5 |
Elo Rating Coefficients (Elo_c)
Opposing Clan's Elo Rating | Elo_c |
---|---|
< = 1,000 | 1.0 |
1,001 - 1,050 | 1.1 |
1,051 - 1,100 | 1.2 |
1,101 - 1,150 | 1.3 |
1,151 - 1,200 | 1.4 |
1,201 - 1,250 | 1.5 |
1,251 - 1,300 | 1.6 |
1,301 - 1,350 | 1.7 |
1,351 - 1,400 | 1.8 |
1,401 - 1,450 | 1.9 |
1,451+ | 2.0 |
3.2. A Clan also gets the same amount of Fame Points for each battle as a member of the Clan who participated in the battle. For example, when Clan A ends a battle and gets 36 personal Fame Points, they also get 36 Clan Fame Points.
Fake battles are considered rule violations and are punished with full Clan and personal Fame Points penalties and game account suspension.
In disputes of Fame Point crediting (e.g., suspected "false" battles, etc.), administrators reserve the right to request a battle replay, screenshots and other information relating to the situation. If the requested information is not provided, administration reserves the right to impose sanctions on potential offenders. We strongly recommend that you enable "record battles" in your game settings.
3.3. Penalties for no-shows
Number of No-Shows | Number of Tournament Applications | Influence | Clan Fame Points | Time Period | ||
---|---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | ||||
0 | 14 | 10 | 6 | Penalties are not applied | 3 days | |
1 | ||||||
2 | 11 | 8 | 5 | -10% | -10% | |
3 | 7 | 5 | 3 | -20% | -10% | |
4 | 2 | 2 | 1 | -30% | -10% |